Swept away where is maggie
Swept Away was released alongside the Halloween event. Maggie the traveling witch is brewing up a new potion, but she needs some help to complete the recipe. Stew up some enchantments and help Maggie complete her secret potion in this puzzling quest full of delicious surprises! Begin by speaking to Maggie who can be found south of Draynor Village.
To begin this "goulash" Quest, speak to Maggie who can be found south of Draynor Village in her traveling encampment. Maggie explains to you that she has been concocting something special in her cauldron and must finish it by stirring with an enchanted broomstick but her mighty ox, Babe, has fallen ill and she must take care of him! Being the brave adventurer you are, accept your quest to ask Hetty, Betty, and Aggie to help you fully enchant the Broomstick that Maggie gives you.
First, you must speak to Hetty who can be found in Rimmington. Hetty, being the kind witch she is, agrees to help start off the enchantment with some broom ointment. To make this special ointment she will need a live newt, which just so happened to come in a fresh shipment! You will be asked to go down into the delivery room to retrieve a newt for the ointment. Open and Climb down the ladder just south of Hetty's house, you will be in a rather ordinary storage room.
Talk to Gus the delivery ghoul, who can be found wandering around the room looking very confused and sad. He explains that he has completely mixed up every label on the crates, not one of them is labeled correctly! What he does know for sure though: one of the crates contains newts, another one holds toads, and the remaining crate holds a mix of both newts and toads. Gus will give you three labels to place when you have figured out what creature is in each crate. To figure this puzzle you must remember that every crate is labeled wrong, and since you are only allowed to choose a sample from one crate you should extract a creature from the incorrectly labeled 'Newt and Toad' mixture.
If you extract a newt from the mixture crate, place a newt label on that crate. If you extract a toad from the mixture, put a toad label on that crate. After you have finished labeling the mixture crate, find the incorrectly labeled crate of either the creature you extracted from the mixture crate and put the other single creature label on it Not the mixture one!
The final crate is obvious, you should put the toad and newt mixture label on it. Take a newt from the now correctly labeled crate and continue up the ladder back to Hetty's house. Maggieneeds to stir her potion with a broom that has been specially enchanted by three witches: Aggie, Betty, and Hetty. After the discussion, she will give you a Broomstick. The order in which you visit the witches is up to your choice. Note: The easiest way to get to Maggie is to use the home teleport to the Draynor lodestone, or Draynor Village teleport on the Amulet of Glory, and then run directly West to the quest start.
Helpful tips. How to Complete Swept Away runescape? To make the stew, she needs you to get her broomstick enchanted by her three witch friends: Aggie in Draynor Village, Betty in Port Sarim and Hetty in Rimmington; she would do it herself, but her sick ox, Babe , cannot be left alone.
Head south to Draynor Village and speak to Aggie , in the western-most house, about enchanting the broom. She tells you that the enchantment needs to be done in a special place, infused with 'magical pizazz'. Agree to teleport, and you'll be taken to a small clearing, with a sand pattern created at the heart of it.
Aggie informs you that a specific sand symbol contains hidden power which could be harnessed into the broomstick. The arrangement must be created by sweeping four lines to end up with four triangles. One of the two solutions is shown to the right. Once you've completed the pattern, a surge of power will pass through the area and enchant Maggie's broomstick. Next, speak to Betty in her magic shop located in Port Sarim , and tell her about Maggie's broom. Although she would be happy to enchant it, she requires her wand which is stored and locked up in the basement.
Nevertheless, she suggests talking to her assistant, Lottie , for help in retrieving it. Climb down into the shop basement and speak to Lottie, who tells you that the wand is secure in the nearby chest and the key to unlock it is in the form of a puzzle - you need to put the menagerie in the southern chamber back into order. Lottie will give you a magic slate that will help you keep track of the animals' locations while you are moving them around.
Keep in mind that the animals can only be moved to a cage adjacent to their current one, and that you cannot have two animals in the same cage at the same time. The bat and the snail are already placed in their proper pens. After completing the puzzle, open the chest and search it to obtain Betty's wand.
Go back upstairs and hand over the wand to Betty, who proceeds to enchant the broomstick for you. For the final enchantment, travel to Rimmington and speak to Hetty in her house located east of the town well.
Instead of enchanting the broom, Hetty promises to concoct a 'theurgical broom ointment ' that you directly apply on the broomstick. However, she needs a newt to complete it. Hetty has recently received a new package of newts and toads, so she asks you to simply retrieve a newt from her basement. Agree and go down the trapdoor south of her house.
You'll meet up with Gus , the delivery ghoul, who explains that the three delivery crates - containing newts, toads, and a combination of newts and toads - have got their labels mixed up somehow and being phobic to newts, he cannot dare to look in and check each of the crates.
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